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Author Topic: Minden News #21: Big Update - Prussia  (Read 7467 times)

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Deathstar

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Minden News #21: Big Update - Prussia
« on: May 08, 2018, 05:12:56 pm »








Anticipation Kills! On May 6th, another Holdfast dev blog went live, filled to the brim with exciting new content for the upcoming patch. The upgraded game engine will allow for greater flexibility when tweaking highly sensitive mechanics such as the melee combat. Making sure that melee is much more responsive and intuitive still remains a top priority for the developers. While progress on the latest and upcoming patches has been slow, this allows the developers to include a variety of content with each patch, as opposed to releasing diminutive tweaks on a weekly basis. Other things you can look forward to include a sleek UI overhaul including the new spawn screen, which will eventually allow you to customise your soldier's loadout to some degree. Multiple new maps will soon be playable and these will include a variety of brand new assets - Buildings, landmarks and such. And speaking of buildings, more destruction will be possible, too. Much like the breaching points of the coastal fortifications, other buildings on different game modes are said to eventually be destructible, at least partially.
Lastly, the Prussians will be making their debut on the battlefields of Holdfast! While they are (literally) not the most colourful of factions, they will be sure to bring some much needed variety into the game and will, most assuredly, make us hungry for even more factions to be added in the future. Check out the details of all the new content in the dev blog!
As of yet, we cannot give you any specific date for when the update will go live, but like before you can expect a beta test of the new balance changes to take place. We will of course be participating in this as best we can.

Sunday Reflections. Many of us felt some slight disappointment after participating in last week's Sunday Linebattle. We already addressed some of your concerns immediately after the event, but we would like to give a brief statement on our opinions. We realise that this event was certainly not the best showcase for us performance-wise. This was to no fault of any of you. Individually, you did well and for the most part, executed commands in the professional manner we have become accustomed to. What made last week different from our usual Sunday events was the low amount of sign-ups by other events, forcing us to instead participate in a different event. This presented us with some unplanned difficulties - A high ping and a rule set quite different to what we are used to. Needless to say, we will do our best to ensure that the events going forward are as enjoyable for you as they have been before, but we do depend largely on the rest of the community for this.

Reminding you to not miss tonight's Tuesday Training at 20:00 CEST. The Thursday Event, or alternatively the Thursday Training is at 20:00 CEST. The Saturday Public Linebattle is at 20:00 CEST and the Sunday Linebattle happens at 20:00 CEST. This has been this week's issue of the Minden News™, straight from the press! Let us know which faction you are looking forward to the most after Prussia!

« Last Edit: May 11, 2018, 05:02:52 pm by Deathstar »

Mark

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Re: Minden News #21: Big Update - Prussia
« Reply #1 on: May 08, 2018, 05:39:03 pm »
I’m sure we’ll get an update soon... right?
Mark

Walki

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Re: Minden News #21: Big Update - Prussia
« Reply #2 on: May 09, 2018, 12:36:10 am »
I’m sure we’ll get an update soon... right?

MY LIPS ARE SEALED. DADDY REFLEAX.
+++++++++++++[>++++>+<<-]>.--.>---.

Tinez

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Re: Minden News #21: Big Update - Prussia
« Reply #3 on: May 09, 2018, 09:01:05 am »
MY LIPS ARE SEALED. DADDY REFLEAX.

PRUSSIA IS COMING!  8) 8) 8)

 

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